Links News Contact Us About us Privacy Terms FAQ Add feedback Affiliates Invite a friend Bookmark
Home chat Members Forums Articles Videos Blogs Music Photos Classifieds Events Store Polls Groups Boards
31 August, 201031 August, 2010 0 comments Uncategorized Uncategorized


Tera: Conjure Bones - Creates Bone Dust from a nearby corpse. (possibly using up your Health when no corpses are around)
Raise Skeletal Fiend - 1 Death Pact - Bone Blade held in both hands. A shadow of a slayer - nothing but damage.
Raise Skeletal Deadeye - 1 Death Pact - Bone Bow & Bone Arrows. Every shot drains health from the minion (or mana from the master).
Raise Skeletal Horror - 2 Death Pact - Dual Bone Blades. A shadow of a Warrior - nothing but damage(cheap tera gold).

Essentially, if your maximum Death Pact is 3, you could have - for example - 3 Fiends or 1 Fiend & 1 Horror.

Controlling your minions.
- Death Verdict - This spell fires an instantantaneous dark energy beam in the aimed direction, and if it hits an enemy along the way, all your minions will attack that target.
- Death Gathering - Your minions return to you.
- Death Mongering - Your minions seek out nearby enemies.
- Death Feast - Fire an instant dark energy beam at the aimed minion, sacrificing it to give you health.
- Death Nova - Fire an instant dark energy beam at the aimed minion, sacrificing it to damage enemies near it in a bone explosion.
- Unholy Frenzy - Sacrifice health to gorge (literally) any of your minions within 30 yds in your blood, increasing their attack and movement speed for a limited duration - they become blood red colored for the duration.

TagsTags:  
18 August, 201018 August, 2010 0 comments Uncategorized Uncategorized

Generates a strong mana shield, absorbing damage as much as 2179. MP decreases by 0.046 for every 1 damage taken, and the effect is cleared when you exceed the max damage absorption limit or use up all MP. Lasts 15s.


Quote:
Tera Mana Shield II
Cast Time: 0.4s.
Cooldown: 300.0s.
MP(cheap tera gold): 20.
Generates a strong mana shield, absorbing damage as much as 3156. MP decreases by 0.032 for every 1 damage taken, and the effect is cleared when you exceed the max damage absorption limit or use up all MP. Lasts 15s.
Mana Shield III
Cast Time: 0.4s.
Cooldown: 300.0s.
MP: 20.
Generates a strong mana shield, absorbing damage as much as 4471. MP decreases by 0.022 for every 1 damage taken, and the effect is cleared when you exceed the max damage absorption limit or use up all MP. Lasts 15s. 

TagsTags:  
7 August, 20107 August, 2010 0 comments Uncategorized Uncategorized

In time level(tera online gold) cap will raise from 60 and even more skills will appear. For a game that is to be played in a simple way, using a gamepad and fps fight style, having too much skills will make the game unplayable, or very hard to manage. So far our characters have already a variety of skills, you will have about 10 or more skills at level 20, depends on the character, but thats not the end of it as the cap is 60.


So it is Tera responsibility to create a game that can be played as they intended too without killing or hurting us in the process. There are many options and here is just one of them. Some skills are very similar, like on the priest the Aoe healing can be heal over time or simple heal. On latter levels when the player starts to learn more skills, those two skills could be merged into a new one, combining a heal and a heal over time effect into one single spell.


Merging similar skills would also leave a new slot open on our shortcut list for new skills, and it would "refresh" our older skills, looking like something new without being it. That would create a differentiation between lower levels and high levels without gear/content restrictions, allowing players from diferent levels to play side by side but obviously, being better to have a high level at your side. We don't know if Tera devs already have an idea to keep our skill list playable without making a supper hard skill shift that will cut the gamer focus on the movement part of the game.

TagsTags:  
28 July, 201028 July, 2010 0 comments Uncategorized Uncategorized

In time level(tera online gold) cap will raise from 60 and even more skills will appear. For a game that is to be played in a simple way, using a gamepad and fps fight style, having too much skills will make the game unplayable, or very hard to manage. So far our characters have already a variety of skills, you will have about 10 or more skills at level 20, depends on the character, but thats not the end of it as the cap is 60.


So it is Tera responsibility to create a game that can be played as they intended too without killing or hurting us in the process. There are many options and here is just one of them. Some skills are very similar, like on the priest the Aoe healing can be heal over time or simple heal. On latter levels when the player starts to learn more skills, those two skills could be merged into a new one, combining a heal and a heal over time effect into one single spell.


Merging similar skills would also leave a new slot open on our shortcut list for new skills, and it would "refresh" our older skills, looking like something new without being it. That would create a differentiation between lower levels and high levels without gear/content restrictions, allowing players from diferent levels to play side by side but obviously, being better to have a high level at your side. We don't know if Tera devs already have an idea to keep our skill list playable without making a supper hard skill shift that will cut the gamer focus on the movement part of the game.

TagsTags:  
17 July, 201017 July, 2010 0 comments Uncategorized Uncategorized

We think the defining difference between player skill and party composition should be time in Tera. A player who is constantly dodging attacks is not dealing damage. If you aren't dealing damage, the mob ain't dying. The appeal of having a proper tank and healer would then be that the focus of a mob would be nailed down on the tank, leaving the rest to concentrate on dps, allowing you to get through the encounter faster.


People have asked why anyone would make a healer or tank if you didn't need them to take down a boss. We have considered the traditional trinity of setting parameters obevious defects is why the tanks and healers are always so poorly implemented, and their presence only through the need for reasonable. Why do people complain about being needed and not ask why the classes(cheap tera gold) are not just made to be more fun? We will tell you more next time.

 

TagsTags:  
1 July, 20101 July, 2010 0 comments Uncategorized Uncategorized

Castanic: goat horn has a shape of the race, long been oppressed by his family, but not to give up looking for opportunities to rise, as the race of life, although the small size, but it has huge power and can not imagine speed in Tera.


Human: the human family, in the street in 2000 after living and ever-crusade chasing monsters and invaders, the desire to coin a peaceful world, in good health and perseverance proud, adaptable human can choose particularly the more professional also.


Aman: a werewolf-like beast with the appearance of the race, born with a strong sense of honor makes them especially the militant, but also willing to stand on the front line for the allies to resist damage.


Popori: Popoli itself as a family of forest protection, with amiable personality and cute looks like civet cats may seem cumbersome but also the flexibility to raise ax wielding, long-term coexistence with the forest so that the ball Lee Family of the power of natural elements proficient.


High Elf: The Magic City  main occupants, body type and lovely, and proficient in magic, a powerful destructive magic in the game(tera online gold).
Baraka: the descendants of the ancient giants, seems simple and bulky appearance, the wisdom of the ancestors can use elements from the earth to get spell power.

TagsTags:  
24 June, 201024 June, 2010 0 comments Uncategorized Uncategorized

Castanic: goat horn has a shape of the race, long been oppressed by his family, but not to give up looking for opportunities to rise, as the race of life, although the small size, but it has huge power and can not imagine speed in Tera.


Human: the human family, in the street in 2000 after living and ever-crusade chasing monsters and invaders, the desire to coin a peaceful world, in good health and perseverance proud, adaptable human can choose particularly the more professional also.


Aman: a werewolf-like beast with the appearance of the race, born with a strong sense of honor makes them especially the militant, but also willing to stand on the front line for the allies to resist damage.


Popori: Popoli itself as a family of forest protection, with amiable personality and cute looks like civet cats may seem cumbersome but also the flexibility to raise ax wielding, long-term coexistence with the forest so that the ball Lee Family of the power of natural elements proficient.


High Elf: The Magic City  main occupants, body type and lovely, and proficient in magic, a powerful destructive magic in the game(tera online gold).
Baraka: the descendants of the ancient giants, seems simple and bulky appearance, the wisdom of the ancestors can use elements from the earth to get spell power.

TagsTags:  
16 June, 201016 June, 2010 0 comments Uncategorized Uncategorized

We agree with our testers that the best way to convey the tale of Tera is through the quests and denizens of the world. An improved ratio of pertinent story quests to side missions will be introduced in future builds of the game. Also, we intend to polish the names of the equipment, NPCs, and monsters of the land to provide a more immersive experience.


Feedback on the game(tera gold) is flow was clear: playing through the Island of Dawn was a finely crafted experience, while adventuring beyond level 11 and the first major city required self-propelled exploration. Quests during the first 11 levels were easy to find and rewarding to complete. The feedback on later quest chains, however, showed that our testers sought better flow and rewards that scaled to match the increased difficulty levels. Participants agreed that quests were a viable method of leveling, and they would like even more dynamic and exciting quests. Some testers also reported that they were able to level well simply by killing monsters instead of accepting quests.


We want to make questing the optimal method of leveling(Tera Powerleveling). To that end, we're developing more than 1,000 quests and four times as many quest archetypes as were in FGT2. Additionally, we are evaluating and improving the geographic distribution of quests to ensure that the rewards scale to match the required level.

TagsTags:  
16 June, 201016 June, 2010 0 comments Uncategorized Uncategorized

Postmortem: Westernization
Last week, we began posting a series of postmortem articles from Tera's second Focus Group Test. We received a lot of valuable feedback from the FGT2, and we want to share some of it, and our thoughts and responses, with you. The first installment covered the testers' gameplay experience, while this second installment focuses on the Westernization of Tera, the comprehensive localization effort being applied to the game. The third and final article, which will be posted next week, will touch on the technology of the game(tera gold).


Westernization
Perhaps the hottest topic of the FGT2 forum, the Westernization feedback category covered the gamut of story, dialogue, naming, game flow, and quests. Overall, testers commented positively on Tera's Westernization and felt it was a strong indication of our goal for the final product. It's important to note that our Westernization efforts are nowhere near complete; as Tera proceeds through development, its Westernization will continue to be improved upon.


Testers found the core story intriguing and were excited to enter the world presented at the start of the game. Feeling involved in advancing the narrative through interaction with NPCs and engaging dialogue was important to the majority of participants: they wanted to feel that their character was pivotal to the game's plot. Additionally, players wanted to experience more immersion through the exotic naming of items, skills, and other in-game elements to more closely match the colorful fantasy world of Tera.

TagsTags:  
16 June, 201016 June, 2010 0 comments Uncategorized Uncategorized

Following the recent exposure in the use of ax Berserker, the next generation of online games(tera online gold) has recently released the employment agency, this time brought us a long-range career - archer.


In this post we are going to explain how to be a powerful archer starting from when you're lower level to getting up to the higher levels. You'll find a large amount of information that you'll need during the game to become an amazing player - possibly even a Supreme player in Tera.


In the official language is described archers:
Archer is a very action-oriented stations in the profession, archers require players to go through the cross-targeting of prospective heart, the situation and forecast the direction of action Miao Mu can accurately hit the target. The high level archers, as long as the distance far enough, they can kill through multiple enemies, and archers can also deal with traps and enemies. And the archer has mastered more than two arrows simultaneously injection skills, you can attach a magic arrow, through the high mobility with the enemy.

TagsTags:  
Description
sjdhfkjshdf
Posts: 10
Comments: 0
sdflkjsdhf
Categories
Tags
Copyright © 2010 Your Company.
Treat your friend as if he might become an enemy.
Publilius Syrus